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Krzysztof Wójcik
Krzysztof Wójcik
Expert Lighting Artist at Infinity Ward
San Francisco, United States

Summary

Over 15 years of experience working in game studios. I have had the privilege of working at AAA and Indie studios in a Lead or Senior role on various game titles and platforms. My skills span from level and cinematic lighting to high/low poly modeling, texturing, shading and scene composition. In my free time I'm a photographer and I collaborate with other talented photographers in Flaneurs Photo Collective.

Specializations include:

- Real-time and baked lighting setups utilizing physically based rendering
- Look development, lighting design to drive a mood / aesthetic
- In engine color grading / post processing and atmospheric effects setup
- Environment / Prop modeling & set dressing
- Texture painting & shader setup
- HDR sky and environment capture

Collective Portfolio: https://www.instagram.com/flaneursphotocollective/

Skills

LightingPBR Texturing3D ModelingShadersDigital Sculpting

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
Megascans
Megascans
Mari
Mari
Quixel Suite
Quixel Suite
Unity
Unity

Experience

  • Expert Lighting Artist at Infinity Ward
    San Francisco, United States of America
    March 2023 - Present

  • Senior Lighting Artist at Infinity Ward
    San Francisco, United States of America
    November 2021 - Present

  • Senior Lighting Artist at Infinity Ward
    Krakow/Los Angeles, United States of America
    August 2018 - Present

  • Lead Artist, Lighting and Shader Artist at Teyon
    Kraków, Poland
    April 2008 - July 2018