Over 15 years of experience working in game studios. I have had the privilege of working at AAA and Indie studios in a Lead or Senior role on various game titles and platforms. My skills span from level and cinematic lighting to high/low poly modeling, texturing, shading and scene composition. In my free time I'm a photographer and I collaborate with other talented photographers in Flaneurs Photo Collective.
Specializations include:
- Real-time and baked lighting setups utilizing physically based rendering
- Look development, lighting design to drive a mood / aesthetic
- In engine color grading / post processing and atmospheric effects setup
- Environment / Prop modeling & set dressing
- Texture painting & shader setup
- HDR sky and environment capture
Collective Portfolio: https://www.instagram.com/flaneursphotocollective/